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Breaking down UI of my "Red Pluto" group project, showcasing some alternative directions for the UI of this survival game and the reasoning as to why such design decisions where made.

Red Pluto UI breakdown

Red Pluto UI redesign: Testimonials

What was this project?

In this project I set out to analyse and redesign the HUD and other UI elements of my team project Red Pluto. 

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I used this project as an opportunity to show off my knowledge of UI design and apply it to a project that I felt strongly about. Since I already had such a strong connection to the original project, and my team members had done an exceptional job at implementing these elements into the game, it was an exciting challenge to try to reverse engineer what we already engineered

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It helped challenge preconceived notions about how things should be done and expanded my knowledge of UI within the genre, and my appreciation for what the team actually got in for the final project. 

Red Pluto UI redesign: Bio
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