Core design principles
The intent of this project right from the outset was to make something fun.
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In order to achieve "fun", we decided to make this project a co-op experience first and foremost, as it typically enhances the fun coefficient in a direct way. ​
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Design pillars
Beat ‘em up action-adventure
User-friendly controls
Lighthearted fantasy theme
Replay value but with a narrative focus

Personal contribution
Core design
Combat design
UI and UX
Sound design
I personally contributed to the overall design of the game, with a focus on the combat and user experience.
I worked on the user interface and experience to make it fit with the intended experience and themes of the setting and world.
Sound design is a field that was new to me at the start of this project, so I decided to skill up in this area to provide the best user experience I could deliver.