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A co-op beat em' up where you play as the baddies from a fantasy setting, acting out the imagination of two twin brothers.


Fight your way through the good twin's castle as a skeleton and a goblin in order to prove that evil will prevail!

Minions and Mayhem

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Minions of Mayhem: Testimonials

Core design principles

The intent of this project right from the outset was to make something fun.

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In order to achieve "fun", we decided to make this project a co-op experience first and foremost, as it typically enhances the fun coefficient in a direct way. ​

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Design pillars

  • Beat ‘em up action-adventure

  • User-friendly controls

  • Lighthearted fantasy theme

  • Replay value but with a narrative focus

Screenshot 2021-12-01 124844_edited.jpg
Minions of Mayhem: Text

Personal contribution

  • Core design

  • Combat design

  • UI and UX

  • Sound design


I personally contributed to the overall design of the game, with a focus on the combat and user experience.

I worked on the user interface and experience to make it fit with the intended experience and themes of the setting and world.

Sound design is a field that was new to me at the start of this project, so I decided to skill up in this area to provide the best user experience I could deliver.

Minions of Mayhem: Text
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